Stylized Viking Battle Axe
A personal project of a game-ready asset. The main focus was on texturing, material definitions, and creating a realistic, high-quality presentation.
Key features:
-Handled the full 3D pipeline from ZBrush high-poly to Blender low-poly.
-Baked textures in Marmoset Toolbag for clean, artifact-free maps.
-Texturing done entirely in Substance 3D Painter using procedural approach combined with hand-painted details.
-Studio and environment lighting setups configured in Blender using Cycles renderer.